Although only seven years passed between the premiere of the first "Avatar" series and the premiere of "Korra," a lot changed for TV cartoons. Animated series weren't just for kids anymore, and TV cartoons were becoming popular fare for all demographics.
A-list actors were becoming attracted to voiceover work, which meant "Korra" had more recognizable names in its roster. Tenzin was played by J. Simmons, who has since won an Academy Award.
Mindy Sterling, who's famous for yelling "Scott! Creators Michael DiMartino and Bryan Konietzko continued to portray more and more creative bending, including Toph's discovery of metalbending, and Hama's use of bloodbending. When Toph was introduced in "The Blind Bandit," we got a taste of benders competing against each other for prizes. For most of three seasons, however, we saw people use bending to fight, defend, heal and perform daily tasks.
Bending went the pro sports route in "The Legend of Korra," and we gained a whole new appreciation for it. Just like Quidditch was created for the wizarding world of "Harry Potter," Pro-Bending had its own rules and its own arena. Pro-Bending was exciting, and it was a great way for Korra to find Mako and Bolin, to form friendships with them, and to successfully train outside Air Temple Island.
While "Avatar" had a unique look and style, it was fairly basic. The creators used a specific color palette, and created a distinctive world that had its own landscape and settings, but the animation style wasn't terribly different than other TV cartoons.
In their book "Avatar: The Last Airbender Art of the Animated Series ," DiMartino and Konietzko talk about the challenges of their production workflow, and how they had a lot of trial and error. DiMartino and Konietzko applied a lot of what they learned on "Avatar" to "Korra. They also added a step in the post-production process that gave "Korra" different layers of light and shadow, which added more depth and realism. They also played with more advanced camera moves, to make the animated series look more like a movie.
Overall, "Korra" had a more sophisticated style than its predecessor. He was the only airbender left in the whole world. That sorrow was a big part of his character and it was something he wrestled with frequently.
His loss also allowed him to empathize with people of every nation. Still, he remained unique, and somewhat lonely, for being an airbender and the Avatar. Getting a new group of airbenders who were created after the Harmonic Convergence was one of the best and fun twists in "The Legend of Korra.
Watching Bumi, Opal and the other airbenders become their own legion of fighters was very entertaining. Their training and their battles against Zaheer and Kuvira, showed us new maneuvers and new teamwork that we didn't have the chance to see in "Avatar.
Aang spent three seasons preparing for his big fight with Firelord Ozai. Along the way, Team Avatar came up against some less powerful foes, like Zuko, Azula and Long Feng, but the emphasis of the entire series was on Aang defeating the Firelord.
There were times that the series felt like one long preface to the main story. Their time in the desert outside Ba Sing Se felt especially like drudgery. Thankfully, "The Legend of Korra" didn't follow the same format.
Like the original series, "Korra" was broken up into four seasons, or "books," only this time, each one had its own villain. The season ended in a very satisfying way, that would have allowed the series to come to a close if Nickelodeon hadn't renewed it. Luckily, they did, and "Book Two: Spirits" had Korra fighting her own Uncle, Unalaq, in a giant boss battle, literally, because they were both the size of skyscrapers.
The villain in "Book Three: Change" was Zaheer, along with his villainous followers. Having so many great bad guys gave the show a lot more variety. Aang visited the Spirit World a couple of times in "Avatar," but the Spirit World itself wasn't full explained or explored.
Aang explains to his friends that the Avatar is the connection between the Spirit World and their world, but we don't learn much more.
The Spirit World continued to be important, like when Korra used her connection to the tree in the swamp to find Jinora and the others, and when Kuvira harnessed the spirits' power for her massive weapon.
The Spirit World was a fascinating facet of "Korra," providing a magical location, cute characters and vibrant colors. In it, Aang was frequently described as a young boy.
At the end of the series, he was still only 12 years-old. Katara wasn't much older, so their kiss in the series finale was a little bit nauseating, due to their young ages. Ba Sing Se is awesome. The Fire Nation is awesome. In fact, all of the different nations in Avatar are amazing.
But… I much prefer the steampunk aesthetic of The Legend of Korra. Because if anything, The Legend of Korra is a story about change. The replacement of the old guard. The march toward progress. And the steampunk elements of Korra make that all fully realized. I love the metalbending police force. Avatar feels complete as a series. Yes, there are only three seasons or books and only 61 episodes, but the show rarely wasted any time, and each episode gave enormous growth to the characters and to the mythology.
Because honestly, Korra was, in my opinion, one of the least interesting characters in the first two seasons, but I really warmed up to her by the fourth season. Because Korra was always meant to be the polar opposite of Aang. Aang only knew airbending at the start of his training. Korra knew everything but airbending at her start.
Community Showcase More. Follow TV Tropes. You need to login to do this. Get Known if you don't have an account. The Legend of Korra Video Game. Though the game has its share of flaws, the final boss fight with Hundun is wall-to-wall awesome.
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