Zone a small amount of medium density industry next to the power plant. This will provide quite a few jobs. Once development begins to slow down, save your city and exit to your region. Method 2. Start another city next to the first one and create a connection. You will want the land to be flat, so don't go crazy creating your landscape. The city needs to be flat because industrial zones don't do well on crooked land. Zone a lot of medium density industrial.
Do not add any residential zones. Instead of adding another power plant to this city, you can drag power lines to the edge of the town and create a neighbor connection. Accept the power deal that is offered to you. That way, you are buying power for a small price instead of maintaining your own.
You should see factories and other buildings develop very rapidly. This is because the demand for jobs in your other city is high because it offers only a handful of jobs. Demand will always "flow" between cities. They will work in this industrial city. Once development tapers off, save and exit to your region.
Go back to your first city. Remove the small amount of industry you put there earlier. Most of your Sims now work in the industrial city. A very small amount still work at the power plant. Keep zoning low density residential until development tapers off. Once your residential city has a population of over 1, Sims, you can start zoning medium density. Make sure you provide those zones with water.
Add a complete school system to this city, and be sure to fund it well. A community of well-educated Sims attracts wealthy businesses to your Commercial city well and High-Tech Industry to your Industrial one. Add health care facilities to ensure your Sims live to ripe old age.
Continue going back and forth between your two cities. As your population grows, demand for industrial jobs grows. And in turn, the industrial development will attract new Sims to your Residential city. Once you seem to have a strong pattern going between your two cities, it is time to create a new city. If the road or roads going into the industrial city are getting overcrowded, you may try upgrading to an avenue, to handle the extra traffic.
Method 3. Name this third city and zone some low density commercial. Add a natural gas power plant. Be sure to keep this a short distance away from the commercial zones.
By now, the demand for commercial development is probably very high. Your zone will develop quickly. Continue to play between your three cities. You should eventually add medium and high density commercial to your commercial city. This will attract offices and higher wealth Sims. The Sims will settle in your residential city and commute to your other two cities to work. Make sure you have good connections between your cities. Create and name a fourth city. Only develop agriculture in this city.
By now, your region should have a very healthy economy. Continue play between your four cities. By now, you should have several thousand Sims living in your Residential city. You will develop high-tech industry in your Industrial city. And once you have over 45, Sims working in your Commercial City, you will get skyscrapers. At first, your industrial city will have the most workers. Your commercial city will not be far behind. On the other hand, you won't have too many workers in your agricultural city.
In time, your Commercial city will overtake your Industrial city in the number of jobs. Your Residential city will grow to have 20, or more Sims living in it. It could even have over ,! Your region will be thriving by this point. Continue to add new cities to your region if you want. You can mix and match types of development to make it fun.
Your region should continue to grow around your four core cities. Method 4. Hot Spots are upgradeable specialization buildings that are built using Regional currency. Tap a Commercial building and then tap the Speed Up Token icon. It will give you the menu of the Speed up Token types you have available, drag one of them to your production queue to accelerate production. Varispeed provides a way to speed up or slow down the entire project, similar to the original varispeed feature of tape machines.
The most practical use for this option is checking how a project might sound at a faster or slower tempo, and for practicing or recording a performance at a lower speed.
Specializations let you customize the culture and feel of your city in SimCity BuildIt. Choose from parks, landmarks, transportation, education, entertainment, and more. The way you find out how many story points an epic has is by splitting it into stories, discussing those stories, detailing what needs detailing, estimate the stories, and get back a total of story points for the epic itself. And you do that as you refine your backlog and as you plan your next sprint.
Entry 1 of 2 1 : a long narrative poem in elevated style recounting the deeds of a legendary or historical hero the Iliad and the Odyssey are epics. May fit or span across Releases. Features: Static area within the solution that defines or characterizes the overall product. For example, performance-related work in a release. An epic can span more than one project, if multiple projects are included in the board to which the epic belongs.
In the same way that epics are made up of stories, initiatives are made up of epics. Initiatives offer another level of organization above epics. In many cases, an initiative compiles epics from multiple teams to achieve a much broader, bigger goal than any of the epics themselves. Tasks are decomposed parts of a story that get into HOW the story will be completed. While each region's city plots all have default names, all cities can be renamed once you get started by connecting them to the regional highway.
SimCity Wiki Guide. Last Edited: 9 Apr pm. Titan Gorge 16 Cities, 4 Great Works. Was this guide helpful? YES NO. In This Wiki Guide.
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